...is a learning and design professional with experience in instructional, game design, training and development, and project management. She has experience in designing and delivering face-to-face, blended, and online instruction in international and diverse settings. Maria is at the Department of Learning Sciences at Indiana University-Bloomington. Currently, she is a visiting researcher at Arizona State University, at the Learning Sciences Institute. She holds a B.A in Teacher Education from the University of Cyprus, an MSc in Education, Technology and Society from the University of Bristol, U.K., majoring in commercial computer games in education, and an M.S. in the Learning Sciences from Indiana University.
Her research interests lie in digital production and consumption of media within gaming environments and through narratives. She is interested in the ways that identities are transformed through interactions in gaming contexts, both commercial and educational, virtual and in real life, as well as in the ways that in-game instruction enhances meaningful learning.
She seeks to decompose practice in order to understand and advance instructional designs for learning. A major part of her work is around learning organizations and ways that learning spaces can be conceptualized and designed as such. She is looking at ways that learning based on the elements of a learning organization can be forstered through games and other digital media. For that, she is working on a framework which informs designs and learning practices, where instructors and trainers can create meaningful learning trajectories for training their employees (corporate settings) and facilitating learners (educational settings).
Maria's work also focuses around creativity in virtual environments, as it is shaped through collaborative practices and as influenced by the community. She collaborates with Dr. Kylie Peppler and the Creativity Labs at Indiana University. Adopting a systems-based, holistic approach, she investigates ways the field takes up individual choices as being creative as well as the transactive relationship between the individual, the field and the domain, as they inform and push each other towards creativity.
Maria is a frequent gamer, spending hours in front of the computer screen, trying to “beat ’em up”, “build it”, “find it”, “solve it”…